Arturo Gómez
    About
    Arturo Gómez
    Arturo Gómez

    Learning with Augmented Reality

    Overview

    Comparision of user experience and quality of learning in collaborative environments between two different versions of the AR application.

    Learning with Augmented Reality

    Augmented reality in Desktop and Mobile to promote collaborative learning

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    ✅
    Highlights • Augmented reality (AR) technology facilitates collaborative work in education. • Apps based on AR environments provide satisfaction during the learning process. • Students declare an improvement in learning when augmented reality tools were used. • Our tools facilitate collaboration among students.

    Institute

    Role

    Project

    Collaborators

    2020 International Conference on Virtual Reality and Visualization

    Interaction Designer

    Study Case

    i2t Research Center Carlos Arce Camilo Montoya

    Description

    Comparision of user performance in collaborative environments between two different versions of the AR application: a desktop version and a mobile version.

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    Context

    Several educational applications designed using AR have been developed mainly for teaching in STEM education fields like architecture, medicine, archeology and geometry, where the exploration of digital assets using an interactive spatial understanding and visualization of the information may improve user engagement and information recall.

    To test the influence of the presentation paradigm in AR technology, a desktop and a hand-held version of the same educational STEM tutorial was developed and tested in user engagement and information recall.

    Image of reference.
    Image of reference.

    Method

    The design of the interaction was simple to ensure that participants could understand intuitively the task and rapidly participate in the activity.

    To test for performance in the interaction, an information recall test was designed and participants were asked to respond immediately after successful completion of the tutorial.

    The User Engagement Scale divide user engagement using four different dimensions: focused attention, perceived usability, perceived aesthetics and perceived reward and satisfaction.

    Result

    On average, participants took 9:41 minutes to solve the tutorial in desktop version, less than the mobile version which took 18:21 in average.

    User engagement and information recall results
    User engagement and information recall results

    Similarly, perceived reward and satisfaction, which was interpreted as the overall success of the interaction and willingness to recommend it, was rated as significantly different (t(60)=3.6;p<0,001) for the desktop (m=8.9;SD=1.3) and mobile versions (m=7.3;SD=2.6) of the application.

    Results

    We developed a AR application to serve as an introductory practical experience to basic electronic content. Experimental results showed that the desktop version fostered higher engagement in collaborative environments by being perceived as significantly more usable that the mobile version. However, further research is needed to generalize our results by enhancing the intuitiveness of the interaction for both versions of the AR application.

    Thanks for reading.

    If you want to learn more, I’ve got a bunch of links for you on the right. Explore them at your own peril.

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