Duino
Interactive book to teach electronic to children.
Institute
Role
Project
Press
Team
418 Lab
Interaction Designer
Emerging tech for product development
Mariangela Aponte Núñez, Scholar Researcher Kammil Carranza, Interaction Designer Stefanía Ruiz, Content Strategist
Description
It began with the research and creation of a book that serves to explain electronics concepts to children between 5 and 12 years old. This book will also have a kit that will provide all the necessary materials for the child to develop the exercises proposed in said book. It is expected to be exhibited at the Design Showcase in the first half of 2017.
Mission
Create a kit to teach art and basic electronic for children, which includes theory and practice through playful activities in which the child can make circuits using conductive tapes, which mimic the connections with their electronic components to Let the child join them on the sheets.
Process
In addition to the book, a package is being developed that fulfills two functions: one as a briefcase, where the child can carry his book with its components, and when it is disassembled, it can become a table for the child to work on.
Throughout the child's interaction with the book, to make clear the concept and operation of the terms and electronic circuits in a didactic way, an alien named Duino appears, who wants to know more about the world of humans and electronics. The Martian's name comes from a very terrestrial card called Arduino, which allows sensors to be connected to the computer.
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